Entertainment

Why Some Trading Card Collections Hold Value While Others Don’t

Take a stroll down to your local card shop and you’ll find two types of collections for sale. One will feature pristine binders (and cards priced up into the hundreds). The other will fill collection bins where everything’s a quarter. At one point, the owners of both collections likely spent the same amount of money acquiring their cards (or maybe they just were better at playing dice for one than the other), but to what end.

Recognizing what qualities separate collections that have value from those that don’t comes in handy down the line, before someone is forced to sell, so people can rest assured that they’re not spending money on a hobby that’s just flushing it down the drain. The factors that will influence value down the line are overwhelmingly predictable, especially if you know where to look.

Print Runs and Exclusivity Determine Base Value

The first and foremost factor to consider is how many cards there are. Cards from limited print runs will always beat out cards from millions of print runs so long as demand is the same. And while this seems simple, it’s more complex than expected because not all print runs are created equal.

First edition cards typically maintain value more than unlimited editions. For example, Pokemon cards from the Base Set First Edition are worth tens of thousands more than the unlimited equivalent, even though for gameplay purposes, they’re exactly the same. The market dictates that there’s more value associated with something that’s scarcer, and by default, First Editions are rarer. This applies to almost all trading card games.

In addition, special editions, promos, and event cards tend to find their way to the dollar market due to exclusivity. Cards that only came out at certain events, were packaged in certain products or could only be secured through certain promotions become scarce by nature. However, some promo cards exist in mass numbers which also signifies “special” but ultimately renders the card to worthless value once all is said and done. The only real kicker here is scarcity, not simply a title.

Chase cards and secret rares from newer sets have their own issues. Cards with more limited openings in packs are rare by nature, but if the entire set is opened too frequently, even a rarer card can accrue too many copies. A secret rare from a super popular set may exist in greater numbers than a common from an unpopular set.

Competitive Value Presents Immediate Demand

Cards that see play in a tournament setting maintain value as long as they’re legal and usable. This is the most volatile factor since competitive play can change on a dime. A card that was once bulk may become worth $50 immediately if a new deck strategy requires it. Then, when that deck is countered or the card is no longer legitimate, that $50 card once again becomes worthless.

Staple cards that fit multiple decks tend to sustain value where cards which fit specific strategies do not last as long. Generic draw power, removal skills, or utility abilities stay relevant no matter where one plays. In contrast, format-defining cards that help craft decks can see spikes faster but also dip when those decks are defined by counters.

The problem in purchasing purely for competitive reasons is that this factor has an expiration date. Most trading card games have built-in rotation, meaning older cards eventually lose their legality in tournament use. When this happens, competitive demand dissipates unless the card proves powerful enough for eternal formats where older cards remain legal. Many players end up with competitive decks valued over $100 and useless when rotation occurs.

Most of the singles market demand comes from competitive players in stores and online. Retailers like Backwoods Wizards stock plenty of competitive singles because that’s where demand lies most frequently. It’s key to note, however, that competitive status is ephemeral for many cards.

Collector Value Survives Longer than Game Value

Cards that maintain or gain value after competitive use because collectors seek them represent a more stable demand but it’s less predictable. Collector appeal comes from various avenues, and often ones that aren’t necessarily obvious.

Nostalgia is a powerful factor when it comes to collectors’ appeal. Cards from earlier sets of established trading games command monetary premiums because those who played when younger (and now adults) want to recapture their youth for disposable income. As such, holders of original printings of nostalgic cards will likely always hold some value even if they invest in recent reprints to supplement their nostalgia (the original artwork, original framing, original everything). This matters more to collectors than it does to players who just need a card for deck inclusion.

Artist value matters more than people suspect for collector demand. Cards with famous illustrators or unique art styles or especially dynamic visuals find themselves collected outside their game function purpose. Alternative art versions tend to be more expensive than the normal version of the same card purely based on aesthetic merit. Full arts, borderless cards and special illustrations fall victim to this collector mentality.

Finally, crossover popularity lends itself to collectors outside of the world of the trading game itself. For example, Pokemon cards featuring popular characters maintain their value because people love those characters, AND NOT because they’re good in competitive play, or else they’d be stuck in another franchise. Crossover sets bring in collectors outside of the established player base, so these cards can maintain value where gameplay cards never could.

Condition Determines Value of Individual Cards

Cards can also drop significantly in price even with all appealing factors if they’re in bad condition. The difference between Near Mint and Heavily Played could be $100 vs $5 with two identical cards; cards that hold value are cards that were cared for from the very beginning.

Professional grading services offer graded cards (encased with scores). Grading services assess quality and yield numeric scores which add value based on condition, especially if the grading process gives them certification for buyers’ comfort. This matters most for valuable modern-day and vintage cards alike.

Collections held in proper sleeves/toploaders/binders within climate-controlled settings remain well-preserved while collections thrown into shoeboxes or rubber-banded without humidity control or sunlight access fall victim to bad decisions. The physical handling of cards over months/years matters immensely when determining whether they go from desirable to undesirable status.

Thoughtful Collection Vs Accidental Assembly

Collections with value maintained often come from curated assemblies while those without come from thoughtless acquisition, buying whatever was valued in the moment without considering future appreciation or depreciation.

It’s important to follow set releases and understand print trends; if certain sets are being opened at great amounts and others aren’t, this will matter for long-term universal standing. Knowing when sellers have access to cards when they’ve just come out and supply exceeds demand at initial price drops means good purchases which may pay off later on down the line.

Diversity matters across collections just as it would in other investment situations; putting all one’s eggs into one basket (one game, one set, one type) drives risk down. If that game falls out of style or that set gets republished or one card-type becomes out of fashion, then entire collections explode in value; spread across different games/eras/kinds means there’s protection against any single factor losing its value.

The Reprint Factor

Reprints kill cards faster than any other factor; a card that’s worth $100 drops to $20 when a collection reprint turns it into mass production. Some games reprint aggressively, which helps accessibility but hurts longevity, for collectors; other games venture upon reserved lists, which assures that certain cards will never be reprinted by what’s legal but maintains better value decades down the line if scrogged at expense.

It’s important to grasp each game’s philosophy moving forward for long-term universal satisfaction. Magic’s Reserved List means certain old cards will never go back into circulation making them safe stocks moving forward; Pokemon and Yu-Gi-Oh reprint more freely, this means even valuable cards lose their worth potential. Newer games often still establish their factors meaning uncertainty over whether today’s pricy cards will hold up moving forward.

Building a Collection for Retention

Collections that hold value with time adhere to common factors which assess multiple various values, not just one factor, and they put cards into position where they have value before value is determined over time; they focus on condition at the outset and hold collections that are made across different ages/kinds rather than going all-in on one type.

Most importantly, collections that hold value reflect actual research of what would hold value going forward instead of assumption about what should work.

Nobody can predict which valuable collections are going to reap thousands down the line in five years time, too many variables exist; competition drives conditions shift, popularity rises and falls, reprints happen, but paying attention factors creates an educated avenue toward snagging something that’s not going to sit collecting dust as unwanted cardboard worth nothing.

Collection that hold value are those assembled with foresight while those without value are assembled accidentally, after-the-fact with no time or ability left for context.

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